Product and interface principles

Quiet Dojo

Keep the learning difficult. Make the interface calm. EA Dojo should direct attention toward retrieval, correction, and progress—not toward operating the website.

Negotiated complexity

Now, Explore, Proof

1

Now

One recommended action stays visually obvious, so a learner can begin without first understanding the whole product.

2

Explore

Useful alternatives remain nearby, but they do not compete with the next study action for attention.

3

Proof

Sources, methodology, status, and advanced detail remain available when a learner wants to inspect the evidence.

Productive struggle belongs in the lesson

The dojo personality lives in recall, feedback, written repairs, delayed rematches, and earned progress. It should not come from confusing navigation or decorative friction. The learner fights the tax concept—not the interface.

Amber marks the next meaningful action. Secondary tools stay quieter. Evidence is never hidden, but it appears at the moment it becomes useful instead of surrounding every choice with equal visual weight.

The practical rules

  • One primary action: every study screen should answer “what should I do now?”
  • Progressive disclosure: controls appear when their context makes sense.
  • Visible evidence: official sources, methodology, and limitations remain inspectable.
  • One visual language: restrained Dojo Glyphs replace inconsistent platform emoji across browsers and themes.
  • No coercive loops: streaks and game feedback support practice without disguising costs, blocking exit, or manufacturing urgency.